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Johnny Jagung

Mechanics & Economy

The Run

Every run is 20 waves in a single 2000×1500 desert arena. A boss arrives on waves 5, 10, 15 and 20. Between waves you choose a Harvest level-up and visit the shop to build your loadout. Win by clearing wave 20; lose if Johnny hits 0 HP.

Waves & Phases

Difficulty climbs in three phases. Enemy health scales sharply across the run — roughly 1× at wave 1, ~4.4× by wave 10, and ~10.8× by wave 20.

Setup · Waves 1–5

Forgiving. Health and damage barely scale while you establish a build.

Squeeze · Waves 6–13

Health spikes and damage starts punishing sloppy positioning.

Chaos · Waves 14–20

Enemy count and speed take over — the screen fills up fast.

Difficulty

Five difficulty levels scale every enemy stat and your end-of-run rewards. Reach wave 10 on a difficulty to unlock the next.

Difficulty Enemy Stats Rewards
Normal ×1.00 ×1.0
Hard ×1.05 ×1.2
Very Hard ×1.10 ×1.4
Nightmare ×1.15 ×1.6
Impossible ×1.20 ×2.0

Currencies & Rewards

Gold

Dropped by enemies as coins. Spent in the shop and on rerolls. Resets to zero at the start of every run.

Gold Bars

Earned at the end of a run and kept forever. Spent on permanent upgrades and unlocking loadouts.

Run reward formula

Gold Bars = (wave × 5 + 50 if won) × difficulty reward multiplier.

Example: a wave 20 win on Normal earns (20 × 5 + 50) × 1.0 = 150 Gold Bars; on Impossible, 300.

The Shop

The Saloon opens between waves and offers four rarity-rolled cards from one pool of weapons, drones, rovers and items. Rerolls start at 10 Gold and climb by 5 each time. You can hold 6 weapons and 6 items, plus one drone and one rover.

Rarity unlocks by wave

Wave Rarity
1–3 Common
4–6 Common, Uncommon
7–10 + Rare
11–15 + Epic
16–20 + Legendary

Combat Stats

  • Armor: flat damage reduction — a hit always deals at least 1 damage (final = max(1, damage − armor)).
  • Dodge: chance to avoid a hit entirely, hard-capped at 50%.
  • Invincibility: 0.5s of i-frames after taking a hit, with a red flash.
  • Base Johnny: 100 Max HP and 300 movement speed, with 6 weapon slots, 1 drone slot and 1 rover slot.